Fliper Pixel › Tilesets

Tiles for your whole level.

Grass, stone, water, dungeon floors. Generate single tiles or a tileset, then build your map.

arvore pixel art sprite
Made with the Fliper Lab
pedra cristal pixel art sprite
Made with the Fliper Lab
cenoura pixel art sprite
Made with the Fliper Lab
bau pixel art sprite
Made with the Fliper Lab

How it works

  1. Describe the terrain and mood ("mossy dungeon floor, dark, torchlight").
  2. Generate a tile or a full tileset.
  3. Download the PNG and import it into Godot, Tiled or your engine.

What you get

Single tiles and tilesets

Pick one repeating tile or a set that covers edges and corners.

Style references

Match the look of art you already have.

Gallery with IDs

Keep every tileset and reuse it across levels.

Engine friendly

Plain PNG output, no lock-in.

FAQ

Is the tileset seamless?

Tiles are made to repeat. Always check the edges in your engine and regenerate with a clearer description if needed.

Can I mix tilesets from different generations?

Using the same reference images helps different generations match.

Which engines work?

Any that load PNG: Godot, Unity, GameMaker, Tiled and more.

How much does it cost?

Tiles and tilesets show a price in credits before you start.

Tiles for your whole level.

Open the generator

More tools

Sprites

Type what you want and get a pixel-art sprite you can drop into Godot, Unity or any engine.

Characters

Generate pixel-art characters and enemies for your game from a text description, then animate them.

Animation

Animate your own pixel-art sprite: walk, idle, jump, attack and more.

Image to pixel art

Turn any picture into game-ready pixel art, or snap an AI image to a true pixel grid.

3D low-poly

Generate low-poly 3D models from a text prompt and download GLB files for Godot, Unity or Blender.

MCP for Claude

Connect the Fliper MCP server to Claude, Cursor or any MCP client and generate pixel-art sprites, animations and 3D models from your chat.

For Godot

Generate pixel-art sprites, animations and tiles, then use them in Godot 4.