Fliper Pixel › Characters
Characters with personality.
Heroes, villagers, enemies and bosses in pixel art. Describe the look, keep the one you love, then turn it into animations.




How it works
- Describe the character: species, outfit, colors, mood.
- Generate a few options, or add reference images so they match your game.
- Keep your favorite in the gallery and animate it (walk, idle, jump, attack).
What you get
Heroes and enemies
Separate modes for player characters and enemies, so the sprite reads right in your game.
Consistent style
Reference images keep a whole cast looking like it belongs together.
Animation ready
Send any saved character to the animator without drawing frames by hand.
Your gallery
Every character gets an ID. Ask your AI assistant to place it in a scene.
FAQ
Can I make a whole cast with the same style?
Yes. Use the same reference images (and similar wording) for each character so they match.
What sizes are supported?
Typical game sizes. The generator picks a size that fits the character; tell us the size you need and we will match it where possible.
Can I animate the character?
Yes. Use the animation tool on any saved character: walk, idle, jump, attack, crouch and more.
Do I need an account?
Yes, so your characters are saved to your gallery and you can reuse them later.
Characters with personality.
Open the generatorMore tools
Sprites
Type what you want and get a pixel-art sprite you can drop into Godot, Unity or any engine.
Animation
Animate your own pixel-art sprite: walk, idle, jump, attack and more.
Tilesets
Generate pixel-art tiles and tilesets for top-down and platformer levels.
Image to pixel art
Turn any picture into game-ready pixel art, or snap an AI image to a true pixel grid.
3D low-poly
Generate low-poly 3D models from a text prompt and download GLB files for Godot, Unity or Blender.
MCP for Claude
Connect the Fliper MCP server to Claude, Cursor or any MCP client and generate pixel-art sprites, animations and 3D models from your chat.
For Godot
Generate pixel-art sprites, animations and tiles, then use them in Godot 4.